Once strategic alliances have been formed and the cultural landscape scoured, the next thing to consider(and arguably the most important) is Tech Investment. Getting to that point fast enough however is what the struggle will be about. This will allow you to generate a substantial initial push and grab 1 or 2 more culture groups, which is when the ball really starts rolling. Early game ramp up for a WC campaign that is going well requires at least 2-3 integrated cultural groups in your kingdom that have at least 500 pops. After you've identified early game allies, take a look at the cultural landscape of the factions immediate surroundings. an ally that flanks a larger enemy or an ally that can serve as a shield in a future multi-front war). Take note of potential allies that will be optimal for expansion, not early convenience (i.e. Take your time looking at the surroundings of the faction you are playing. If you get bogged down in local rivalries or cant get enough momentum early it will kill the run. Especially the first 20-30 yrs of the campaign. The main obstacle in a WC Campagin is time. Regardless of who you choose, knowing which traditions, formations and mission trees are crucial for that faction will affect how quickly you can expand and by extension, the success of the WC campaign as a whole.īefore you even press the unpause button for the first couple years, you need to have a plan. Seleucid levy formations tend to favor Persian culture which is more suitable for Maurya so you wont have an issue dealing with them provided you pick the right time, micro the IC war correctly, and have the numbers to overwhelm them by integrating 3-4 of the largest Indian culture groups. Note that as you push west into and around Asia Minor the amount of factions that ascribe to the Hellenic battle formations naturally increase, which for Maurya is bad if you use the Indian battle formations centered around archers a lot. Of course that changes once you get past Babylon but still, out of all the superpowers it is the most secure. Their position in the east allows for easy early game consolidation of India/Tibet and limits land-based expansion to a one-direction westward push with all of your resources behind it. My personal favorite however are the Mauryans. Rome and the Antigonids have some of the best mission trees/start positions for expansion. Whichever faction you decide to choose it would be prudent to know what kind of missions are available to that faction as they will affect your campaign in a big way. There are quite a few more but for the most part, these are the ones most people use in posts and the ones you want to make sure you take care of if you aim for a World Conquest.Ī WC campaign can be done with any faction for sure, but choosing a faction that is more suited for a WC attempt may be simpler to do for someone trying it for the first time. Here are the ones that need to be remembered in case any of you feel like researching further in the future: With that comes quite a bit of terminology. Imperator Rome has many in-depth mechanics that work together (quite nicely might I add)to give the player a sense of scale appropriate for a grand strategy game. Without further adieu, let the info drop begin. Basically if something is neglected long enough or you suffer unfortunate timing with a rough stability or happiness event (or if both happen) it can result in a domino effect of system failures which leads to empire splintering. Lack of said knowledge will most likely result in what is known as a "Death Spiral" in the die-hard fan community. It requires in-depth knowledge of how every system in the game works/compliments each other. So with that in mind I'll throw together an Amalgamation of my own thoughts and info i've picked up here and there from Imperator Wiki and on their reddit.įirst off I'll say that this is probably something that should be attempted towards the end of your time with Imperator. Info on setup is nearly non-existent and I know if I'd come across some of the things I am about to share then the earlier attempts would have succeeded. It's basically like playing a different game entirely within Imperator Rome. The main source of frustration for me with going for this particular achievement was the lack of information out there to prepare and proceed. Getting the World Conquest achievement (or Pax Aeterna as its called in Imperator) took a bit of trial and error for me. Just finished 100%'ing the game after a couple of grueling months, figured i'd add some things about World Conquest attempts in this game since I couldn't find any one clear source of info while I was doing mine.
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